In 2018-19 academic year we started a new educational initiative based on the use of EV Toolbox by schools and colleges - a series of AR/VR HACKATHONS.
These hackathons are a part of a large technological marathon (MTM) that was launched in autumn 2018 by the School of New Technologies supported by the Department of Education and the Department of Informational Technologies of Moscow.
Hackathon (or "hack day", "hackfest" or "codefest") is a sprint-like workshop where developers and designers collaborate intensivly on creating software, specifically augmented and virtual reality applications.
The main purpose of hackathon is the cultivation of engineering capabilities of schoolkids and students, as well as other skills such as spatial and creative thinking, 3D modeling, and of course AR and VR programming and design.
EligoVision is the main technological partner and one of the organizers of these events. Our experts were involved in coordination of all 7 hackathons, technical and educational support and of course in the analysis and expert review of the AR and VR projects that were created throughout the whole year.
For each hackathon we suggested the new topic to elaborate. The topics were announced on this website 1 week prior to the event so that the teams had some time for preparation.
Here is the list of hot topics that we offered the teams to elaborate on during the academic year:
In order to develop the AR and VR applications "from scratch" the teams should have selected the appropriate resources, created the 3D models and scenes for their projects, developed high-quality UI / UX interfaces, record video and audio and at some point use their programming skills. On top of that each team should have demonstrated its application both on a mobile and a wearable device.
Hackathons were organized for schoolkids (7-11 grades) and college students. Each team consisted of 2-3 people + one tutor (or teacher).
We also proposed the following roles to form a team:
You may find the list of the proposed software to use at AR/VR hackathons in the picture below.
In addition to that one PC with preinstalled software, EV Toolbox Advanced license included, was provided to each team. Moreover each team could have brought their own hardware for developing and testing the apps.
Each hackathon took two full days: Friday and Saturday (and sometimes the night in between).
By the end of the 2nd day the team should have presented the results in a form of a project defense that was video recorded.
After that all their projects resources were collected and within 5 days were carefully analyzed by the expert jury. The results of the assessment were announced in the general rating of all teams that participated in all hackathons. The top 10 teams who scored the most points got the ticket to the finals.
On April 26-27 of 2019 we held the FINALS of the MTM HACKATHON series on one of the approved locations at TEMOCENTER.
Only 9 best teams out of 18 were chosen to participate in the final event.
The organizers gave the teams the so called “carte blanche” which meant they could create AR and VR application on ANY TOPIC! It turned out that the participants took the best out of it and applied all the knowledge and skills they gained during the year to create really fascinating AR and VR projects.
Creative and innovative AR&VR projects amazed both the experienced hackathon experts and the independent representatives of the Temocenter.
Let's take a quick look at what the teams presented at the projects defense.
For example, a very practical application "BaristaAR" created by DT "Izobretarium" team uses real-world objects (a cup) to help users to learn new recipes for making delicious coffee in augmented reality as wel as shows the interior of a traditional coffee shop in VR.
The "Battle for Moscow" project from School No.1770 was particularly relevant at the eve of the Victory Day on May 9. History lovers will be able to test their knowledge of the World War 2 events in an interactive AR game to protect the captal of the USSR from the German troops. In addition to that the VR app shows users how famouse architectural objects on the Red Square were sucessfully masked from air rades during the war.
Another very exciting intergalactic battle – "Space siege" – was realized in an AR game be the team from School No.1525.
Shall you need to conduct a genetic experiment to determine the eye color of a child, as well as to enhance your knowledge of biology, please use the application "AR genetics" from School No.283.
School No.17 prepared an advertising AR/VR project of the big shopping center “The World of Entertainment” where one can explore the mall beforehand with the help of VR app as well as using an AR flyer.
One of the college KAIT No.20 team was also attracted by the topic of sales and advertising and designed a "Smart fridge" VR application so that a customer may find himself inside a smart refrigerator, examine the products and learn the corresponding recipes to use.
Finally a fascinating journey in the medieval room in virtual reality solving the hidden objects quest was demonstrated by the second KAIT No.20 team in an app called "AR/VR Museum".
The first series of HACKATHONS is over but we are not planning to stop!
Stay tuned for the upcoming educational events for the next academic year of 2019-2020!
ANY QUESTIONS ABOUT OUR AR/VR HACKATHONS?
Feel free to ask Ekaterina Novikova, project manager at EligoVision:
+7 495 740 08 16
E-mail: firstname.lastname@example.org / email@example.com