For the 5th year in a row the project "School of New Technologies" successfully brings together educational institutions and businesses in search for innovative ideas among schoolkids.

The project is performed under the supervision of the Department of Education and Science of Moscow, the Department of Information Technology of Moscow, technical universities and Autodesk company as a major partner.


The main purpose of 3D BOOM is the cultivation of engineering capabilities of schoolkids, as well as other skills such as spatial and creative thinking, 3D modeling, prototyping and scanning and AR and VR programming and design. The contests features a number of nominations each of which is tutored by a high school of a federal level and a business representative. 

In 2017 EligoVision introduced a joint nomination together with one of the most popular technical unversities of Russia – Moscow Polytechnical University. The nomination was called Science Art & V-ART. It turned ot to be extremely popular among schools and the collaboration naturally continued in 2018 and 2019.


Science Art is a concept that unifies scientific approach with art and technologies creating innovating solutions and objects that are smart and functional on one hand and conceptually beautiful and artistic on the other. 

Together with EligoVision and its expertise in the field of augmented and virtual reality MosPolytech added a special zest to the already existing nomination turning it into science art in virtual and augmented reality – Science Art & V-ART.

The TASK offered to the teams participating in this contest was to create a functional, useful, aesthetically pleasing, meaningful embodiment of a technical object. In addition to that the teams must have prototyped and printed a real 3D model of an object and supplement it with elements of virtual or augmented reality so that it acquired additional meaning and beauty.


The contest usually lasts for 4 months from November to February. During this period the teams should perform many diverse tasks. 

Teams start their way from inventing the initial idea of their Science Art & V_ART project to developing the real 3D prototype and a VR/AR application. At all stages of this hard competition participants are supported by experts and tutors of the nomination as well as learn many more complement competencies such as finance, public speaking and others. The universities also offer their qualified expert and 3D printing laboratories at teams' disposal. 

3D BOOM 2017-2018

In the contest of 2017-2018 seven teams out of 15 made it to the finals and presented their Science Art & V_ART objects to the expert jury. 

The three winners were identified:

1st place was given to the "Interactive map of Russia". Talented young boys and girls from School No.1506 demonstrated 8 regions on the printed map of the Russian Federation, each of which presented two unique tourist sites. 16 real object were 3D printed and each of them was skillfully animated and presented in augmented reality.

"The Red Square" project realized by School No.1363 team was awarded by the 2nd place. This installation featured 4 real printed models of the key historical buildings on Red Square in Moscow as well as 4 detailed digital 3D models in an AR application.

The team of youngsters (7th grade) from School No.2025 got the 3rd place for their elaborated project on "Ballistic trajectory calculation" for the physics school lessons. The installation had a mechanical part – a 3D printed gun and an educational simulation part in augmented reality format. 

3D BOOM 2018-2019

In February 2019 the 3D BOOM finals were held in the Science Art & V-ART joint nomination for the 2nd time. This year only 4 teams managed to get to the final point. And this time 2 winners were chosen by an expert jury.

The team from School No.1251 worked really hard to presented a "AR/VR School Museum" devoted to the history of the 2nd World War by means of augmented and virtual reality technologies using a vast number of 3D printed objects. The installation and a thoughtful approach impressed the jury so the team got the 1st prize.

In its turn the team from School No.17 demonstrated a realistic 3D model of a virus of human immunodeficiency – "HIV prevention" – a socially meaningful project which was supplemented with an informative VR application. With the help of it a user can learn more about HIV prevention in an interactive way. The efforts the team put on the project development were awarded by the 2nd place.

3D BOOM 2019-2020

This time the contest flow was divided into three main stages: #1. The Battle of Ideas, #2. The Battle of Contructions, and #3. The Battle of Technologies.

Despite the fact that 18 teams participated in the first stage, only 10 were chosen by the experts at the first defenses, and only 7 teams with the most elaborated projects were selected for the finals.

February 26, 2020 was the big day of the 3D BOOM FINALS where the finalists presented the results of their 4 months project activity:

  • School #1476. Project "Soviet multiple launch rocket system BM-13" Katyusha ".
  • School #1862. Project "Exhibits for the Museum of Fractals".
  • School #1506. Interactive exhibit for museums of the Moscow Kremlin.
  • School #463. The interactive museum "Pages of History".
  • School #1285. Eco-project "Flower Vasily and his new friends."
  • School #1498. Computer assembly project.
  • School #2114. Interactive exhibit for the Museum of weapons.

The first prize was given to a science art project of the museum of fractals (school #1862). The museum of snowflakes on the Japanese island of Hokkaido inspired the team. They created and printed out several fractal 3D models as well as designed an augmented reality application in EV Toolbox that helps users to learn more about these amazing animated 2D and 3D structures.

The second prize was won by the project "Flower Vasily and his new friends." Ecology is the hot topic now and it captured attention of the team from school #1285. This interactive project plunged experts into an augmented world of the cornflower called Vasily where it meets defferent objects of litter and each of them interacts with Vasilly in its own manner (via 3D models, audio and video) telling its story.

Let's hope that this project will help youngsters and even adults to learn more about the environmental problems in the world and become more responsible in terms of ecology. 

Congratulations to all dedicated teams and their tutors and we are waiting for the new 2020-201 year to come with even more sophisticated Science Art & V_ART projects on their way!

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