For the 4th year in a row the project "School of New Technologies" successfully brings together educational institutions and businesses in search for innovative ideas among schoolkids.
The project is performed under the supervision of the Department of Education and Science of Moscow, the Department of Information Technology of Moscow, technical universities and Autodesk company as a major partner.
The main purpose of 3D BOOM is the cultivation of engineering capabilities of schoolkids, as well as other skills such as spatial and creative thinking, 3D modeling, prototyping and scanning and AR and VR programming and design. The contests features a number of nominations each of which is tutored by a high school of a federal level and a business representative.
In 2017 EligoVision introduced a joint nomination together with one of the most popular technical unversities of Russia – Moscow Polytechnical University. The nomination was called Science Art & V-ART.
Science Art is a concept that unifies scientific approach with art and technologies creating innovating solutions and objects that are smart and functional on one hand and conceptually beautiful and artistic on the other.
Together with EligoVision and its expertise in the field of augmented and virtual reality MosPolytech added a special zest to the already existing nomination turning it into science art in virtual and augmented reality – Science Art & V-ART.
THE TASK offered to the teams participating in this contest was to create a functional, useful, aesthetically pleasing, meaningful embodiment of a technical object. In addition to that the teams must have prototyped and printed a real 3D model of an object and supplement it with elements of virtual or augmented reality so that it acquired additional meaning and beauty.
The contest lasts for 4 months from October to February. During this period the teams should perform many diverse tasks.
Teams start their way from inventing the initial idea of their Science Art & V_ART project to developing the real 3D prototype and a VR/AR application. At all stages of this hard competition participants are supported by experts and tutors of the nomination as well as learn many more complement competencies such as finance, public speaking and others. The universities also offer their qualified expert and 3D printing laboratories at teams' disposal.
In the contest of 2017-2018 seven teams out of 15 made it to the finals and presented their Science Art & V_ART objects to the expert jury.
The three winners were identified:
1st place was given to the "Interactive map of Russia". Talented young boys and girls from School No.1506 demonstrated 8 regions on the printed map of the Russian Federation, each of which presented two unique tourist sites. 16 real object were 3D printed and each of them was skillfully animated and presented in augmented reality.
"The Red Square" project realized by School No.1363 team was awarded by the 2nd place. This installation featured 4 real printed models of the key historical buildings on Red Square in Moscow as well as 4 detailed digital 3D models in an AR application.
The team of youngsters (7th grade) from School No.2025 got the 3rd place for their elaborated project on "Ballistic trajectory calculation" for the physics school lessons. The installation had a mechanical part – a 3D printed gun and an educational simulation part in augmented reality format.
In February 2019 the 3D BOOM finals were held in the Science Art & V-ART joint nomination for the 2nd time. This year only 4 teams managed to get to the final point. And this time 2 winners were chosen by an expert jury.
The team from School No.1251 worked really hard to presented a "AR/VR School Museum" devoted to the history of the 2nd World War by means of augmented and virtual reality technologies using a vast number of 3D printed objects. The installation and a thoughtful approach impressed the jury so the team got the 1st prize.
In its turn the team from School No.17 demonstrated a realistic 3D model of a virus of human immunodeficiency – "HIV prevention" – a socially meaningful project which was supplemented with an informative VR application. With the help of it a user can learn more about HIV prevention in an interactive way. The efforts the team put on the project development were awarded by the 2nd place.
Congratulations to all dedicated teams and their tutors and we are waiting for the new 2019-2020 year to come with even more sophisticated Science Art & V_ART projects on their way!